I’m still very interested in what I see of Axiom Verge 2, a Metroid-style adventure game that looks like it’s playing very differently from its predecessor thanks to a new protagonist. Your character will mainly fight with melee weapons and a hacking ability this time around, rather than the weapon you carry in the original from 2015. Creator Thomas Happ recently postponed Axiom Verge 2 a bit, but a new video from Day of the Devs on Wednesday shows it is nearing completion.
Happ is also doing something unusual for a Metroidvania with Axiom Verge 2 – really unusual for any game. He designed the game so that players can skip boss fights if they find them too hard.
“I’ve spoken to a lot of people who enjoyed exploring the world of Axiom Verge only to get stuck with a boss they just couldn’t get past. And that was the end of the gaming experience for them,” said Happ. “Players out there who love a good boss fight are there for you and you will be rewarded for your efforts. But if you prefer to walk right past them and keep exploring, this is a perfectly valid way to experience Axiom Rand 2 . “
Happ expanded the game in a post for the PlayStation blog, stating that it expanded the difficulty options as well. Instead of choosing between easy / normal / hard, you can independently adjust how much damage you deal enemies and how much you take when hit.
Axiom Verge 2 is due to be released “later this summer”.