Home Video Games WRITHE Evaluate (Change eShop) | Nintendo Life

WRITHE Evaluate (Change eShop) | Nintendo Life

WRITHE Review - Screenshot 1 of 4

Recorded on Nintendo Switch (docked)

Mission CRTL Studios WRITHE is a simple, no-hassle, old-school FPS where players battle hordes of giant sago worms that have come to Bangkok after the greedy experiments of an evil food company. When you buckle up your PHULA life support armor and grab your plasma launcher and phosphorus shotgun, you’ll fall into one of three tiny little arenas and shoot, run, jump, and hide to survive as long as possible – which isn’t that Fall is very long at all, measured against our experience with the tough and rather scratchy fights of the game.

WRITHE comes from an indie studio that consists of just two people – a married couple who are working on their first game here – and in many ways it shows the small scale of the production. This is a very simple Horde survival shooter with only three small levels (two more will come in as DLC in the next few months, in addition to the much needed gyro support) and extremely simple gunplay in single game mode.

WRITHE Review - Screenshot 2 of 4

Recorded on Nintendo Switch (Handheld / Undocked)

You have two guns welded to your hands, there are only three basic types of enemy worms to face, while things like environmental hazards, gun unlocks, etc. just don’t exist. However, you can power up your guns by collecting gems dropped by dead enemies – we have to say that we honestly didn’t notice that it made a noticeable difference to the performance of our weapon – and collecting health gums by You blow up worm eggs before they hatch to fill up your tiny life bar and survive a few seconds longer.

In all fairness, the extremely straightforward nature of the shooting action here, combined with the appealingly chunky old-school art style, decent soundtrack, and diabolical trouble, could have been a fantastic mix. An extremely pure arcade experience with the potential to really immerse yourself in yourself as you try (and often fail) to improve your survival times and keep improving the online leaderboards. However, the extremely simplified AI here manages to let the whole thing down pretty badly. Worm enemies in WRITHE are programmed to swarm the player quickly and directly – which, as we see, is probably what Giant Killer sago worms would do in real life – but here it makes for a frustrating and scratchy experience, that has no real balance and never finds that cute addicting place that really good examples of the genre always have.

WRITHE Review - Screenshot 3 of 4

Recorded on Nintendo Switch (docked)

There are three different types of worms to deal with here, but in practice the entire Sago horde swarms so quickly and so chaotically and arbitrarily that it is mostly difficult to orientate yourself or to focus on anything other than focus on running hell away. The game’s exploding worms are extremely annoying, often going off before you really know they’re there, and taking most of your life bar with them, while armored bullhead enemies brutally and repeatedly (and often in pairs) ram you and trap you a corner or an attack from behind that immediately ends the run.

The fact that you’re so relentlessly hunted from every angle, and so quickly inundated by sago worms every time, is one thing – it may appeal even to some hardcore shooter fans – but another is the fact that the enemies are each other They seem to move faster here than you can catch them every time you turn to fire a volley of shots and have a really annoying tendency to just appear out of thin air behind your avatar, cut off escape routes and give you no chance or chance of survival give, use skills, pull through.

It really feels like the only option is to forget about the shooting for the most part and tossing it around the tiny levels for as long as possible before getting over it, and it leaves you feeling more of a cowardly victim feel as a killer room marine or actual protagonist. It’s repetitive and frustrating because it feels like just making a few small changes here and there – slowing down the mass of enemies a bit, giving players a wider field of view to see where they’re being attacked from, and just make things feel less scratchy overall – this could have been a really fun and addicting little budget bang.

WRITHE Review - Screenshot 4 of 4

Recorded on Nintendo Switch (Handheld / Undocked)

Aside from the actual gameplay, there’s a quirky little unnatural history museum where you can wander around between missions and learn more about the enemies you can face off, check the weapons and equipment, and have a handful of weird conversations – this game has Definitely a sense of humor – and background information that explains more about the events that led to WRITHE’s worm invasion can be unlocked as you keep collecting gems from dead enemies and giving you something to work towards when you die , die and die again.

There are also a handful of different filters that you can switch between as you play to tweak the aesthetics a bit. The game can be played in both performance and quality modes. So you have the option to slightly downgrade the graphics to and run weapon at 60 fps or minimize blur and play at 30 fps.

Even with just three maps and a simple mode, WRITHE could have been an easy recommendation if you’d been more focused on making your encounters with the game’s worm enemies more balanced. It’s so frustrating that it’s addicting and fun, and Mission Ctrl Studios definitely has a lot going for it in terms of the look and style of things. From today’s perspective, however, this feels like a missed opportunity that captures her art style, has a cool backdrop and a refreshingly uncomplicated premise, but screws the landing with a fight that becomes scratchy, unfairly punitive, repetitive, and frustrating due to its simplicity feels like its hostile AI.


WRITHE is a tiny little budget blaster that sums up its old school aesthetic, is refreshingly simple in what it wants to achieve, and has a really fun sci-fi setup. However, a scratchy enemy AI that feels badly judged and is mostly just unfair holds it all back, resulting in a Sagittarius who is unbalanced and who never manages to find himself in the addicting groove he needs, to do so encourage players to hold on to their devilishly difficult battle.


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