Marcin Iwinski, CD Projekt co-founder, has released a new video confirming that the studio “underestimated” the task of bringing Cyberpunk 2077 to previous generation consoles and promises work on the game will continue. The update also addresses questions about why console verification codes were being distributed later than on PC, and reveals a new DLC roadmap that, among other things, will push the planned next-generation console update – hopefully – sometime in the second half of 2021.
The original plan, Iwinski explains in the video, was “to make the game look epic on PCs” and then adapt it to consoles. Despite the age of the PS4 and Xbox One consoles, the job “didn’t look particularly difficult at first,” he says. “We knew the hardware gap, yes, but in the end I think time has proven that we underestimated the task.”
At the same time, he also said that testing failed to reveal many of the issues players encountered after the game was released. “As we neared the start, we saw significant improvements every day and we really believed that we wouldn’t provide an update on the last day,” he said.
Cyberpunk 2077 reviews also sparked controversy. The difference between PC and console exams is strong – the PC version has an overall rating of 86/100 for Metacritic compared to 56 for PS4 and 61 for Xbox One – and the fact that PC verification keys were sent earlier than console codes to some fans speculated that the studio was deliberately trying to hide something they knew would be underperforming.
“When it comes to the console verification process, at the same time that PC codes were being sent out, we were still working hard to improve the quality of the game on old generation consoles,” said Iwinski. “Every extra day that we worked on the zero-day update brought visible improvements. So on December 8th we started sending console codes for reviews, which was later than planned.”
The difficult state of the game has forced CD Projekt to rethink its near-term DLC plans. The promised free DLC is yet to come, but the priority has been shifted to fixing the game. The next generation console update – Cyberpunk 2077 is currently running on PlayStation 5 and Xbox Series X via backwards compatibility – has also been pushed back: “We’re heading for the second half of the year and will reveal more when we have more.” to share, “said the studio in a FAQ.
(Photo credit: CD project)
It’s interesting to note that while CD Projekt is obviously messed up here, and Iwinski feels like he’s really feeling the miles, CD Projekt said in the update that developers aren’t forced to grind to get the game going again bring to. “The team is working to bring relevant corrections into play without mandatory overtime. Avoiding crunch in all of our future projects is one of our top priorities.”
Of course, CD Projekt has said similar things in the past – guidelines that unfortunately weren’t followed when they were actually put to the test.
The studio also said it is working with Sony to get Cyberpunk 2077 back on the PlayStation Store “as soon as possible” and that its internal refund program is also “proceeding as planned”. The first round of refunds was sent out recently.